Sparrow'sLife
Saturday, 20 August 2016
Sparrows life is a game that we wanted to allows players to experience the daily life of a sparrow. The setting of the game is that the player will be welcomed to a average sized apartment dwelling on a claiming sunny day. The player will be greeted by the sparrow named Oliver as he lands on the edge of the balcony of the apartment over looking the main living room in the flat. as our sparrow Oliver progress form the balcony to the living room he slowly but yet cautiously maneuver around the apartment’s surrounding wile scavenging for food. but as the Oliver is on the hunt for food he must be under constance look out for the human who lives there, one wrong move and when the human see him Oliver must see to it that he is able to get as much food as possible while in the apartment wile avoiding the human at all costs.
As the player they will be controlling the movement and actions of the sparrow Oliver, as the player navigate through apartment on the look out for scavenging food and avoiding humans at all cost it is seen all through the perspective view of a sparrow. The player must fill up there hunger meter wile in the scavenging around the apartment. But the apartment is inhabit by a human and the player must be on the look out food but avoid the humans detection while scavenging through out the flat. being able to collect enough food will award the player the ability to poop around the apartment to enrage the human even further. once the player has done what he can to anger the human at the end of the day they are able to view form the building across how the human will react to the mess that the player has made to the apartment.
Danny Tan: is the overseer of the project, he is responsible for the main direction of the game and style also duty's include level layout and design, and modelling the small component on the apartment like tables chairs and the television
Daryl Seinveld: is the main programmer where he is on lead of the function of the game.
Christopher kralevski: is the animator, rigging, modelling of our sparrow Oliver and also the programmer for the AI (artificial intelligence) for the human in the game.
Subscribe to:
Comments (Atom)